Console Development

this weekend I finally faced the situation and with some assistance from a new friend and an old one, I finally got the console framed out and mechanics working, as I want them to be. Let’s take a walk through it though!

First, you should know that CEGUI is providing the GUI Framework to build this app out. As I said a couple days ago, using libraries is one of the most important things that I am planning to take advantage of. CEGUI is a complicated, and very similar to slamming the concepts of coding JavaScript and HTML with VB or C++ GUI development (Lots of function pointers and dealing with events). Woo hoo! The code is freely available, and although very messy currently because it is not in its own class yet, it is working mechanically.

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New Schedule…

I have been testing out QCodo over the last week and a half with nothing more than a smile on my face when things are created when I tell them to be, and it reminded me of my old days, when I wrote applications from scratch always and wasted who knows how much time trying to create queries and fold data into a format that I was interested in, and of all the things I could do with myself, I never once felt that I was doing too much work…

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User registration is opened up again.

I have been toying around with the user system over the last few months, trying to get spammers to lose interest and unfortunately, It’s not working. In an effort to try to increase the commenting on this mo fo I am going to be opening up enrollment and allowing email confirmation again. Feel free to post at your leisure, but keep an eye out because the lockdown may soon be felt on the rest of the site. Continue reading “User registration is opened up again.”

Gneu Updates – Bring on the Ogre

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It’s been a long summer, and I have been quite a busy bee, so please bear with me as we go through the updates to Gneu over the last 3 months.

General

I turned 24 in may and made the choice to get my life straightened out and headed in the direction I have known it was supposed to be going for quite some time. I am a programmer at heart and intend on making an impact in a few lives by the time my carpals and tunnels give way to old age. My route is going to be game development and as such I have been moving, steadily, towards understanding game engines and architecture in ways I had no idea about only months ago.

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The last week’s updates

I have taken the liberty of keeping up with the PHPBB3 Updates, and I have yet to find any aspect of the PHPBB application that is sub par. I am extremely happy with the energy that has been put into it and hope to never be forced to use anything other than PHPBB for website bulletin boards. There have also been quite a few updates to documentation, including more of my poetry being added to the book that is posted herein, and a bunch of new tutorials and documents being added to the wiki. Despite the lack of response from users, gneu is still continuing towards its goals, and will most definitely be continuing this satisfactory feeling that I have been having as of late. Thanks to Mike Whitfield for contributing his tutorials to the HL2 category, and to Enrique for finally directing me towards something that I was comfortable writing a document about. I have also taken some time to update the front page of the wiki and begun the work in fleshing out the game design documentation, in the forums as well as the wiki.

Clocks! W007!

I would like to welcome you all to the inaugural meeting of demos.gneu.org! This day is the first of many that will allow you all to contribute to my site in a manner that keeps you nerds from having to put your necks out and actually be noticed. Email me suggestions about what you would like to see demos of and I will do it, simple as that. If the requests become too numerous ill start a queue and put them up for a vote. As with everything GNEU, I plan to write tutorials for all of the things I pull together.

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