Effective UnrealScript – An Introduction

When I first started out programming the problems I faced were monumental:

  • What is a variable?
  • Why do I need a pointer?
  • For the life of christ, who cares about the differences between stacks and queues!?

Well, here I am some many (many, many) years later and it occurred to me an hour ago that the quality of my complication has increased so much that I don’t even know how to answer those questions well any longer, at least not without drawing. I am about to set out on a new side project to help build upon the concepts that many of us take for granted, hopefully delving into something a bit more involved – what to do once you understand these concepts.

Continue reading “Effective UnrealScript – An Introduction”

New Programmers Notepad 2 Scheme Available

I just completed the update to the Programmers Notepad 2 scheme for UnrealScript. The keywords and some base classes are supported. Unfortunately the case sensative flag is not really working with me, but ill be reaching out for assistance in the next couple days. Hopefully I can add it and the API doc to the supported list in the next release!?

UnrealScript Highlighters

UnrealScript Highlighters – Programmers Notepad 2

I just completed the update to the Programmers Notepad 2 scheme for UnrealScript. The keywords and some base classes are supported. Unfortunately the case sensitive flag is not really working with me, but ill be reaching out for assistance in the next couple days. Hopefully I can add it and the API doc to the supported list in the next release!?

[BitBucket]