Effective UnrealScript – An Introduction

When I first started out programming the problems I faced were monumental:

  • What is a variable?
  • Why do I need a pointer?
  • For the life of christ, who cares about the differences between stacks and queues!?

Well, here I am some many (many, many) years later and it occurred to me an hour ago that the quality of my complication has increased so much that I don’t even know how to answer those questions well any longer, at least not without drawing. I am about to set out on a new side project to help build upon the concepts that many of us take for granted, hopefully delving into something a bit more involved – what to do once you understand these concepts.

Continue reading “Effective UnrealScript – An Introduction”

Solarity–The race against the light

Those of you who have been around for a while have likely heard of a project I worked on called Project: White, a futuristic first person shooter that I have worked on for about a decade. The project was shelved shortly after a change in my life that lead to a decrease in my availability.

You are looking at the reboot, with many changes and a new name.

The process of vetting ideas is important, it affords each of us an opportunity to try out new things, exercise the complication and difficulty out of certain ideas and in the end, it helps you arrive at something that is more sound, easier to execute, and hopefully – easier to develop.

Ill be posting from time to time, explaining key elements of the game as it evolves. If you are interested in testing, even if you have little or no experience, Reach out. The worst thing that can happen is that I suggest you read a book. I am not looking for assistance in development just yet. This is a whole new approach to a tried and true problem.

Three cheers to open development cycles!