Mod Switch Tutorial being proof read

I have been working on a tutorial for the UT3 mod switch, and it is almost done. I have handed it off to four developers and allowing them to get into the gritty elements of the piece, to ensure that it works as prescribed. This is the first tutorial I have worked on for UT3 and will be releasing it in as many locations as possible to try to ensure that it is widely understood and tested against. The checklist for the tutorial includes necessary directories, configuration and how they work, Localization setup and how to use the localization in your UI; how to set up the various maps and what UIScenes you need to have in order for the front end map to load and not require you to do too much work elsewhere.

I am trying to help establish a clean and easily distributable format for mods to use and have worked with Epic and a number of other developers in order to get it working as well as it is. Following the tutorial that is going to be released sometime in the next week will allow you to develop your mod without worry about screwing around with any of the stock packages or having your mod overwrite (or be overwritten by) other mods. I apologize for the lengthy time since I last updated the community about it but school and finals killed me last week. That is, however, behind me now.

I’m going to go do a fourth round of proof reading myself. If you are interested in helping please contact me.

Code Example – NSIS – UT3 Install Locations

Along with the mod switch comes another piece of the pie. The installer allows you to package your mod for distribution. One of the hurdles that needs to be hopped over is finding UT3.exe so we can create the required shortcuts. Below is a short piece of code in NSIS to check the registry keys in windows 32 and 64 bit.

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Today in Gneu

I wanted to let you all in on the progress that went on today and this weekend…

The ANChat system is progressing, quite quickly i feel, towards completion. Te banning and unbanning system went in and some other minor issues. It is practically completed. I am actually quite excited and look forward tot he next time that i get to hit it as hard as i did saturday night.

Gneu’s new host is going to be a fantastic relationship. I have been nothing but pleased by the support and performance that i have experienced thus far and hope that it continues as such.

Now for the meat of the news. OMS is being put back on the table.

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LOTG Weapons!

Hello everyone

UT3 Development is back in full swing. My inspiration is back and for the sake of argument i pose a question. Do you love video progress reports? I think i know the answer and because of that i am going to be posting a few million or so videos about the progress i am making with LOTG. I strongly suggest you all keep your eyes open and focused on the future.

Ill keep you appraised!