The votes have been tabulated…

And the winner seems to be to kick start a new HL2 mod. I would like you all to know that there have been many discussions about this and the only thing missing at this point is the game idea itself. In order to have the game come together it would be beneficial to know what our goal is, be that White, or StandOff or a Military Simulation or pong.

Terry and Mike are willing to work with me, but I don’t think it will work out as we want it to if we are the only hands in the project. Specifically we need to pick up some modelers, animators and other artists to ensure that we are able to cover the bases. From my experience however animators tend to be very hard to motivate and will surely be hard to find, so if you have a friend please have them look me up.

Changing directions – monumental changes for Gneu and its manager…

I have recently been doing a lot of reading, about Anthropology, taxonomy, and more than anything else, software development. A book you all should give a heft has definitely touched my heart in a number of ways. Dreaming in code – a documentary of the process from conception on of an open source software project called Chandler which is still in development. Many of you may already know that I have been driving my own open source venture, and It’s been just as shaky, if not more so because I have not got the driven individuals to work along side as they do.

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Letter to the HL2 Mod Community

I began modding Source in January of 2005. I spent just about every day of the next two years doing everything in my power, free time permitting, to help the amateur modders get accustomed to the drama and pure unadulterated bullshit that was lurking just out of their sight. I was there when the community came together and I have been here watching it dwindle into the dark corner of the room that no one dares look. There is no doubt in my mind that the Source Engine is feeling under used, under appreciated and sad. More shocking to me, even though I have more than devoted two years of my life to it, a dark portion of my heart is very glad to see it as such.

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Chronicles of Swallowbush – Collaboration then and now

My first attempts at putting a team of developers together were with the fourth build of swallowbush. You see, every six months or so I would have learned enough to make my previous version of the application look like an embarrassment. One of the best ways to learn anything is to actually do it. You can’t learn to fish by reading about it, and similarly you can’t learn to program with out programming. Along the same lines, you are going to learn programming best if you are doing it with others, asking questions, getting questioned and for the most part, looking for reason behind actions.

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Pick a project any project.

this is going to be a great test for us as programmers, to choose an application, and stick to the development of it through to the end. I have already made a few suggestions to get the creative juices flowing and will soon be moving them to the project manager that is going to be used, until the one I have devised comes to fruition. This will test our endurance, will and our ingenuity in many ways, since we are working as a team we will have to plan out our steps before we take them, and make sure that anything that comes up is taken into account for the rest of the progress of the mod.

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