Firearms: Source – Developer Log

About two and a half months ago I agreed to come back to the FA:S team, to help sort out the state of things, get a programmer back into the ranks and help shove the project out the door. The first few weeks were pretty good, exploratory research and all this, but as you may have guessed – much has changed and of those things that have changed I am not happy with much of it. Part of the problem of having closed doors is that no-one sees in, no one can comment and those that are inside get a jaded view of things.

Firearms is no outlier in that regard.

Over the last 148 weeks there were many plans, many ideas and many other implementations that lead the team to its current state, most of which has been for not. The game has evolved into another silly CounterStrike clone, albeit with more accurately animated weaponry and push gameplay. They also went through a gungame phase where the project took a wild bend for the comically tragic.

When Projects get this old, Firearms has been in development on the Source engine for nearly 10 years under many different managers and teams, so it has had a number of incarnations that have come and gone, each slowly pulling away from the original. To be quite frank, it feels like the first time I played Halo 2, where the health/shield regen thing became the norm to speed up combat and get people to use cover. The shock to the system has been tough to understand but it is not difficult to see why.

Many players may be aware of the news posts and updated UI screenshots and such along the way, but very few people played it that were not testers, and when you have the same 30 people playing a game over and over without the target audience getting ahold of it, the gradual changes to damage values and hit box multipliers start to add up.

We are currently narrowing in on a releasable state, with guidance from Vinnie, myself and a couple other key members, but the technical front is always going to need work. Our release is going to be used to test and see who is interested, hopefully a lot of people, hopefully they will forgive our tardiness.