Rift & Nausea & Gaming & Nausea & Porn & Nausea

Back in October of 2013 I made the mistake of watching Gravity and being swept up in the immersive camera work, stunning visuals and overwhelming experience of being lost in space. This lead me, in March of this year, to purchase a Rift, with the intent of building out a game in this universe.

Surely in an industry where walking simulators are becoming a viable sales point, and Carmack is willing to jump ship for the future of gaming – there is a niche for a game about being lost in space, with depth perception.

There were a couple things I didn’t count on – namely, Nausea, nausea and more nausea – but I’ll come back to this.

Continue reading “Rift & Nausea & Gaming & Nausea & Porn & Nausea”