As planned, on Oct. 1st Project: White was first compiled and since then the project has been expanding outwards. The Core team is back, save Jibbs, with the common goal of getting Project: White built on the UDK. We are hard at work developing a number of interesting things, so keep your eyes open.
Moving to the UDK does put a certain level of work back on our plate, almost entirely in the realm of artwork needing to be done to compensate for the missing assets from the UDK packages. In light of this, we are looking to expand our team and get our development momentum back. Positions we have open currently include Level Designer, 3D Artist, Foley Artist, Concept Artist, Testers, Publicity Agent. If you are interested in helping out and don’t fit into these categories please do still reach out, we likely need your help.
- Portfolio preferred
- Must have experience with Unreal Engine 3 (UDK, UT3, Etc.) or another game engine of similar quality
- Experience with version control & team development processes
The goal here is to get the game polished up and released on Steam with the UDK license to help fund another venture. This means money will eventually be involved, once we get the game fleshed out. For now all contributions are compensated solely with experience and expanding your portfolio.
Please reach out to let us know that you are interested with information about yourself and what you would like to contribute via an email to firstname.lastname@example.org with the subject line Developer Application