Those of you who have been around for a while have likely heard of a project I worked on called Project: White, a futuristic first person shooter that I have worked on for about a decade. The project was shelved shortly after a change in my life that lead to a decrease in my availability.
You are looking at the reboot, with many changes and a new name.
The process of vetting ideas is important, it affords each of us an opportunity to try out new things, exercise the complication and difficulty out of certain ideas and in the end, it helps you arrive at something that is more sound, easier to execute, and hopefully – easier to develop.
Ill be posting from time to time, explaining key elements of the game as it evolves. If you are interested in testing, even if you have little or no experience, Reach out. The worst thing that can happen is that I suggest you read a book. I am not looking for assistance in development just yet. This is a whole new approach to a tried and true problem.
Three cheers to open development cycles!
As planned, on Oct. 1st Project: White was first compiled and since then the project has been expanding outwards. The Core team is back, save Jibbs, with the common goal of getting Project: White built on the UDK. We are hard at work developing a number of interesting things, so keep your eyes open.
Moving to the UDK does put a certain level of work back on our plate, almost entirely in the realm of artwork needing to be done to compensate for the missing assets from the UDK packages. In light of this, we are looking to expand our team and get our development momentum back. Positions we have open currently include Level Designer, 3D Artist, Foley Artist, Concept Artist, Testers, Publicity Agent. If you are interested in helping out and don’t fit into these categories please do still reach out, we likely need your help.
- Portfolio preferred
- Must have experience with Unreal Engine 3 (UDK, UT3, Etc.) or another game engine of similar quality
- Experience with version control & team development processes
The goal here is to get the game polished up and released on Steam with the UDK license to help fund another venture. This means money will eventually be involved, once we get the game fleshed out. For now all contributions are compensated solely with experience and expanding your portfolio.
Please reach out to let us know that you are interested with information about yourself and what you would like to contribute via an email to [email protected] with the subject line Developer Application
Camera, PlayerController and a number of other things are in game now. Development continues =D
I have worked in and around Project: White for nearly seven years now. Each incarnation finds its way to the bit bin to be recycled and evolved into the next; each a step closer to a dream of my own; each a stepping stone away from being a photo clerk and toward being a Game Developer. Project: White has allowed me to help define my understanding of fun and beauty as it has moved from my mind into the Source engine, to UT3 and even now as it takes a firm foothold in the UDK. This project is literally undying.
Continue reading “Day 1 – Same Project, New Ambitions”
Below is a Screenshot of our new front end map, with post processing working and killing your eyes. Be well aware that these are 2 months in the making, so if you make water on your computer chair, my apologies. Enjoy these regardless.