Solarity–The race against the light

Those of you who have been around for a while have likely heard of a project I worked on called Project: White, a futuristic first person shooter that I have worked on for about a decade. The project was shelved shortly after a change in my life that lead to a decrease in my availability.

You are looking at the reboot, with many changes and a new name.

The process of vetting ideas is important, it affords each of us an opportunity to try out new things, exercise the complication and difficulty out of certain ideas and in the end, it helps you arrive at something that is more sound, easier to execute, and hopefully – easier to develop.

Ill be posting from time to time, explaining key elements of the game as it evolves. If you are interested in testing, even if you have little or no experience, Reach out. The worst thing that can happen is that I suggest you read a book. I am not looking for assistance in development just yet. This is a whole new approach to a tried and true problem.

Three cheers to open development cycles!

Moved to UDK & Developers Wanted

As planned, on Oct. 1st Project: White was first compiled and since then the project has been expanding outwards. The Core team is back, save Jibbs, with the common goal of getting Project: White built on the UDK. We are hard at work developing a number of interesting things, so keep your eyes open.

Moving to the UDK does put a certain level of work back on our plate, almost entirely in the realm of artwork needing to be done to compensate for the missing assets from the UDK packages. In light of this, we are looking to expand our team and get our development momentum back. Positions we have open currently include Level Designer, 3D Artist, Foley Artist, Concept Artist, Testers, Publicity Agent. If you are interested in helping out and don’t fit into these categories please do still reach out, we likely need your help.

  • Portfolio preferred
  • Must have experience with Unreal Engine 3 (UDK, UT3, Etc.) or another game engine of similar quality
  • Experience with version control & team development processes

The goal here is to get the game polished up and released on Steam with the UDK license to help fund another venture. This means money will eventually be involved, once we get the game fleshed out. For now all contributions are compensated solely with experience and expanding your portfolio.

Please reach out to let us know that you are interested with information about yourself and what you would like to contribute via an email to [email protected] with the subject line Developer Application

Day 1 – Same Project, New Ambitions

I have worked in and around Project: White for nearly seven years now. Each incarnation finds its way to the bit bin to be recycled and evolved into the next; each a step closer to a dream of my own; each a stepping stone away from being a photo clerk and toward being a Game Developer. Project: White has allowed me to help define my understanding of fun and beauty as it has moved from my mind into the Source engine, to UT3 and even now as it takes a firm foothold in the UDK. This project is literally undying.

Continue reading “Day 1 – Same Project, New Ambitions”

Featured on ModDB again

Mod DB

Project: White was featured on the mod db modcast and video vignette. The review was… sub par to be honest, but they did say some key things. Here is a transcript:

I guess we’ll go on to what I’ve been playing.

Since it’s near spotlight time, I’ve been playing a lot of the featured releases that i’ve missed. One of them is Project: White, which is the new release that came out.

It’s interesting, it’s kind of like they’ve taken Unreal Tournament 2003, and they’ve added like, extra game types with cover mechanics in there as well.

So, there’s not really any… there’s actually there’s no servers for this, which is kind of disappointing.

There’s a few maps where the bots kind of uh… it was a little broken to be honest.

One of the maps where you … it’s push kind of like what they have in Decadence, except it’s all in one map, it doesn’t change. sort of thing.

so there’s capture points that you need to get to in order to get to the next one. but if you lose one you have to go back and try to get the one you just lost, sort of thing.

So it’s back and forth like that. But playing with bots, the game ended like three seconds into the game. I had no idea what was going on there.

There was another map, where it’s kind of like capture the hill in a small arena where the bots kind of like ran around the outside.

That’s really it. Like, there’s not really much there… but the cover mechanics were pretty cool.

The question is, is it better or worse than Unreal Tournament 3 – Campaign Mode?

To be honest, i really couldn’t care about the Campaign Mode.

It was really bad, is what I’m saying. Like, it was really bad.

it just needs more work. it needs dedicated servers; it needs a community.

Other than that, like, it would probably work if it wasn’t with bots, you know what i mean? There’s only so much you can do with bots.

I don’t want to be misinterpreted here – This attention was great. I appreciate every time that our game is brought up in conversation and to be honest, there is no such thing as bad publicity. The problem here is specifically that the guys over at moddb don’t like to notify anyone about their plans to feature their game.

If they had taken a moment to email me they would have been quick to hear about our release being planned for today and what the team is addressing. If they had hopped in our IRC channel they would have easily found our team willing and able to help them through the issues they presented, at least the ones that were addressable.

We don’t have public servers; we don’t have bot support; we have a small community and we have a small group of developers, and we are addressing many things. A couple issues were addressed in comments, and our team is working CURRENTLY on setting up public servers as well. I will be running one locally at my house in less than a week.

All excuses and complaints aside, i think its good that they actually got the game in their list, although again, it would have been nice if they had worked closer with us to ensure this release was better supported by their team. It would surely benefit both of us.