What makes a great Modder?

Over the years I have probably been approached by mod recruiters a hundred times, promising me things like fame and fortune as long as I work on their projects. Most have failed miserably to spark any sort of interest in their projects and more often than not, they fail to get out of the gate with much of anyone, leaving much to be desired for them to actually put a team together and get serious about their ideas. The few that I have had the pleasure of working with have gained my interest through many of the same processes that the lesser known mods have, but with a twist. They have put thought into their project.

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All together now…

Over the last year that I have been coding in the world I have been confused to all lengths by something that seems to be repeated throughout the world, loneliness. No matter where I look I see programmers alone, and they are always in that state, no matter what I have tried to do in regards to bringing in partners or joining others on their projects, It’s a lot like pulling teeth, and its about time it came to an end.

When I was just a nubile programmer, still wearing my baby shoes and sucking my pointer thumb, I was charged with programming an application. The majority of it was child’s play, but things like memory management and file manipulation were driving me crazy. I tried for days to get things sorted but no matter what I did my problems persisted and it was time to find some help. Turning to my best friend at the time, I asked a simple question, “Would you help me with this?” I was stunned by the response, but it didn’t register in my mind for one reason or another. There was nothing I could do to bring this application to fruition; I tried to query a number of people to get some assistance with the app, but to no avail. It was a lost cause, and I was puzzled over it for months.

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Viewer Mail #1

Not all of you may know, according to a recent email about my current projects, but I am currently affiliated with the world at war mod. It is a war game fps that is based on the infamous HL2 Source Engine and has been all too much fun to jump back into. It is true however that my previous mods fell through, and the most important thing I learned from them was that you can’t get anyone to do anything they don’t want to do, unless you pay them.

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Welcome to Gneu.org

Hello!

Yes its true, we are finally getting this thing under way. I have been hard at work in the PHP community and HL2 modding community and finally reignited my development flame so things are rolling with this thing as they should have been all along, is suppose. Either way, Welcome to the initial page and I hope you are already familiar with the wiki, but if you aren’t, you should hit that up. Ive been writing for the last year or so trying to get my thoughts on paper and help out the web community as much as I can.

There are many routes that this site can take in the coming months, but i would like to have it molded as much by what is needed as possible. I have had extensive experience with AJAX, PHP and in the last few months ASP.net application building. I am not however bound to the web for development, having had the last two years to become a member of the HL2 modding community on many sites. All questions are welcome and all emails will be responded to.

Thanks and take it easy.
Bob