Long Weekend of Compression

I was brought into a meeting on Friday with a basic idea of how to test file uploads and downloads with files of varying sizes and find out where the limitation of our servers is. The gist of my task is to upload files of varying sizes that are uncompressible because there are certain algorithms that are used for data transmission that use compression and speed it up. There is apparently a lot of importance on this issue and I am being pulled off of application development, and you guys should know how I feel about testing when I could be writing code.

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Viewer Mail #2

I received an email a couple days ago and I have been trying to figure out how to approach it, until now.

Hey man,

I am new to coding, obviously, and I love your tutorials on hl2, but I have this distinct feeling that I’m missing something. I coded in VB for a while and it was a lot of fun to see what I was able to do with a few nouns and verbs, talk about words in action, but there was something that has always blown my mind, and I figured I would bounce it off of you. So here goes bro.

When I was in class a couple nights ago we went over random access files, which are neat in their own right, but since I ran into that I have been trying to figure out a file type to use for my own application. The values are going to have to be user editable/readable, but what are some of the options for it?

Thanks a bunch and keep up the good work!
Adam.

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What makes a great Modder?

Over the years I have probably been approached by mod recruiters a hundred times, promising me things like fame and fortune as long as I work on their projects. Most have failed miserably to spark any sort of interest in their projects and more often than not, they fail to get out of the gate with much of anyone, leaving much to be desired for them to actually put a team together and get serious about their ideas. The few that I have had the pleasure of working with have gained my interest through many of the same processes that the lesser known mods have, but with a twist. They have put thought into their project.

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Keys && Values

the last couple days I have been working on a C++ class that is quite interesting, and inspired by Half Life 2. HL2 is highly dependant on key value paired files, everything from the weapons to the GUI to the keys are all handled with the same system of keys and values. I recently released an application, the mod manager, which is written in C# and handles the key value files fine. I’m now moving my GUI application to C++ since I want the application to be free of dependency to .net, and I have to work my C++ magic to get the files read properly.

Ill add the file to a repository here when its done.
Keep an eye out.