Firing Modes

One of the first things I attempted with HL2 was firing modes and i wrote a dope tutorial about how to add it. Would you believe that the implementation of something equivalent only requires a few lines of code (far less than the hundreds i used for hl2)? Its fucking true and you can take part in the journey. I spent the better part of 3 hours working on the weapons this morning and enjoyed every moment.

check it out folks =)

iDefaultFiringMode = FM_SingleFire
aValidFiringModes(0) = FM_SingleFire
aValidFiringModes(1) = FM_BurstFire
aValidFiringModes(2) = FM_Automatic

Inspiration comes from the damnedest places!

It has been a bumpy road for me in modding, but i think i have finally found a team that I am comfortable with again, as i once was with the White development team. As with all mod teams the needs of the few often outweigh the goals of the many – specifically time is a very tough combatant when trying to build a project. We have been on a bit of a hiatus while our lives sort themselves out and as much as i hate to say it, i was a little disillusioned by it. I am here now to show a small piece of the inspiration the last two weeks has brought me to accept that our project is moving back on track (getting the derailment corrected).

this past weekend was quite an exciting one

this past weekend was quite an exciting one

Today is my dad’s birthday, I saw some friends I had been neglecting for far too long, and I kick started work on OMS. For those of you who are new to Gneu and our delusions of grandeur I’m sure this would come as a bit of a shock, but we intend to make a game. Not just any game, mind you, but one that is not made for everyone. It is going to be tailored to the concept of emulation of reality. We have quite a few notes about our goals up on the wiki, and I have another 12 paragraphs to add in the coming weeks. Some important links are at the end of this article.

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