Developer Update 3 – General Updates + RELEASE!

When we first started working on this, neither Ken nor I knew that things would get this popular. We are incredibly happy to have so much positive interest in the game, let alone the criticism and support that has been shared. With the praise aside, we bring you Exodus 1.0.3 – Enjoy.

This release includes a number of general tweaks.

Difficulties are now working, appropriately. The values for each are not exactly well tweaked, but its a great leap forward and I hope that further input will give us the input we need to help hone the game into something useful. Be careful on the smaller planets. Your orbit is about 100x more important when you get in closer – hint! hint!

The UI and Visual tweaks that so many of you were happy to see are included in this release. I am still working with our UI/UX engineer to get his mockups into place, so expect a rather significant update in a future release.

Localization support has been implemented. I will be compiling a list of the phrases that we use throughout the game, and given that google is an acceptable tool for some of you – I will be calling on you to help our team localize the game. As it stands the game defaults to english and the mechanics for localization are yet to be integrated – but in due time every language from Aari to Zuni.

Grab the latest release, take a dive into the chaos that is Exodus and let us know what your thoughts are!

1.0.3 DownloadSteamDesura | Forums

Mod Switch – Localizing the Main Menu is not that hard

UT3 LogoPushing forward with the mod switch tutorial, We currently have the UI replaced and can step into the more interesting aspects of building our game. Before we get too far into the meat and potatoes of the process though it will be good to get Localization under our wings, as it really builds upon the processes that we are already familiar with and will make our game appeal to a larger audience. (The more people who can READ what is being presented in your game the more will be able to help you mold it into something that is actually interesting).

So where do we start?

This section of the tutorial will begin with explaining how to localize a string within your game, allowing you to configure your messages to actually make sense to your friends, and will end with the walkthrough of how to localize our main menu. Once that is completed you will be free to do as you wish to make your game as fun or boring as you choose.

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