With school finally under control I think I am going to gear up for a release, yes I said that shit, of what I have done with ogre3d. I am still a bit in the dark about what its going to require from me, time wise, but I think the contents are going to be as follows:
The following libraries bound to ogre to complete my engine (functionality wise)
Squirrel Scripting Language
OpenAL Audio Library
PhysX Physics Library
Continue reading “My first Ogre3d Release is in planning stages”
I have been toying around with the user system over the last few months, trying to get spammers to lose interest and unfortunately, It’s not working. In an effort to try to increase the commenting on this mo fo I am going to be opening up enrollment and allowing email confirmation again. Feel free to post at your leisure, but keep an eye out because the lockdown may soon be felt on the rest of the site. Continue reading “User registration is opened up again.”
GneuManager & Ogre are the clear victors in this race. I have been juggling a website that is nearing completion and release, so I have the pleasure of being able to free up some of my time and devote it to making those cool little videos to scraps of techno music that I have found lying around the webs.
Continue reading “In the works at Gneu…”
It’s been a long summer, and I have been quite a busy bee, so please bear with me as we go through the updates to Gneu over the last 3 months.
I turned 24 in may and made the choice to get my life straightened out and headed in the direction I have known it was supposed to be going for quite some time. I am a programmer at heart and intend on making an impact in a few lives by the time my carpals and tunnels give way to old age. My route is going to be game development and as such I have been moving, steadily, towards understanding game engines and architecture in ways I had no idea about only months ago.
Continue reading “Gneu Updates – Bring on the Ogre”
this morning I had a meeting with Mike Whitfield, Terry Moenkhaus and I met up, originally intending to meet up with the Iron Grip folks and solidify some of our issues and what not. Well that fell through. They signed someone else and so the topic fell on relief of being able to pull together an idea of our own. We talked for quite some time about what we want to do and unfortunately HL2 is not looking like it should be our focus. Most of the issues with building an HL2 mod are rather simple and hard to ignore, but one overwhelming issue is that there isn’t much that hasn’t been done. I likened it to South Park’s episode about how the Simpsons have already done everything, and they both agreed. We can rehash other game ideas but barring some new idea coming out it just doesn’t peak any of our interests.
Continue reading “Manufacturation and why HL2 is done.”