Work has begun mapping out the mod I plan to build with the UT3 release. So far it looks like its going to be a military simulation and revolve around reality. While I can already hear a few of my critics complaining about my choice to do so I really don’t want to trouble any of you too much. I have some very fun ideas and above all else I plan to respect the release early, release often mode of development to actually test out much of what I have been preaching to the mod communities that I have contributed to over the years.
Mutators are still in the works, allowing me to learn the engine more and more as I continue development but the overall goal is going to be this mod. Information about the mod is available here.
Thank you all, I have some reading to do so I will catch you later.
It’s been a long summer, and I have been quite a busy bee, so please bear with me as we go through the updates to Gneu over the last 3 months.
I turned 24 in may and made the choice to get my life straightened out and headed in the direction I have known it was supposed to be going for quite some time. I am a programmer at heart and intend on making an impact in a few lives by the time my carpals and tunnels give way to old age. My route is going to be game development and as such I have been moving, steadily, towards understanding game engines and architecture in ways I had no idea about only months ago.
Continue reading “Gneu Updates – Bring on the Ogre”
this morning I had a meeting with Mike Whitfield, Terry Moenkhaus and I met up, originally intending to meet up with the Iron Grip folks and solidify some of our issues and what not. Well that fell through. They signed someone else and so the topic fell on relief of being able to pull together an idea of our own. We talked for quite some time about what we want to do and unfortunately HL2 is not looking like it should be our focus. Most of the issues with building an HL2 mod are rather simple and hard to ignore, but one overwhelming issue is that there isn’t much that hasn’t been done. I likened it to South Park’s episode about how the Simpsons have already done everything, and they both agreed. We can rehash other game ideas but barring some new idea coming out it just doesn’t peak any of our interests.
Continue reading “Manufacturation and why HL2 is done.”
No matter the engine you use, you will find this tool useful, but first a story. I have been involved in game development for about three years now. I have worked in and around more than fifty mappers over these years and one way or another their development lags. From what I have been able to put together it is related to their planning, and I want to tell you about one of the way I experienced it, the way it should have gone and what can be done in order to make sure its done. Continue reading “Message to all you mappers out there.”