This past week has been rough. The loss of Robin Williams has hit me pretty hard and it did cause a bit of a hiccup to my productivity. I think I have found my footing again and got back to work. Continue reading “Week 2”
The greatest thing about being a developer is the diversification of my field. There is always so much going on that I can rarely get my head wrapped around all of the amazing work being done in the field.
Likewise, I have been quite busy. Continue reading “Weekly Update”
When we first started working on this, neither Ken nor I knew that things would get this popular. We are incredibly happy to have so much positive interest in the game, let alone the criticism and support that has been shared. With the praise aside, we bring you Exodus 1.0.3 – Enjoy.
This release includes a number of general tweaks.
Difficulties are now working, appropriately. The values for each are not exactly well tweaked, but its a great leap forward and I hope that further input will give us the input we need to help hone the game into something useful. Be careful on the smaller planets. Your orbit is about 100x more important when you get in closer – hint! hint!
The UI and Visual tweaks that so many of you were happy to see are included in this release. I am still working with our UI/UX engineer to get his mockups into place, so expect a rather significant update in a future release.
Localization support has been implemented. I will be compiling a list of the phrases that we use throughout the game, and given that google is an acceptable tool for some of you – I will be calling on you to help our team localize the game. As it stands the game defaults to english and the mechanics for localization are yet to be integrated – but in due time every language from Aari to Zuni.
Grab the latest release, take a dive into the chaos that is Exodus and let us know what your thoughts are!