GDC Coming to a close

This past week has been a real trial, and I have learned a lot. I have, above all else, learned that I have a long way to go before I can say I am a game engine programmer – but that is definitely where I want to go. Monday I was able to see into the more artistic, and as such a more nebulous view of the world of game development through the eyes of a level developer. In sharp contrast, sitting through a number of programming and engineering related talks on Tuesday and Wednesday, each talk was followed with a mentioning of a white paper and/or at least a published discussion of the intricate details of what is going on in the slides. Continue reading “GDC Coming to a close”