this past weekend was quite an exciting one

this past weekend was quite an exciting one

Today is my dad’s birthday, I saw some friends I had been neglecting for far too long, and I kick started work on OMS. For those of you who are new to Gneu and our delusions of grandeur I’m sure this would come as a bit of a shock, but we intend to make a game. Not just any game, mind you, but one that is not made for everyone. It is going to be tailored to the concept of emulation of reality. We have quite a few notes about our goals up on the wiki, and I have another 12 paragraphs to add in the coming weeks. Some important links are at the end of this article.

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Process over progress

Early developers and web development clients are often lost in the beauty of building a website. The people I have worked with and along side of are always bogged down by the visuals and ignore the more fundamentally important aspect: how the website functions. When a client sees a pretty landing page they equate that to completion and similarly, when a budding young developer first gets into their first website it is often with gross disregard of everything else that they begin to pound away at the visual aspect, often called skinning.It should go without saying that we all start out, at one time or another, trying to build a pretty site. Visually appealing content is always going to be more interesting than if its just static text that doesn’t move. Just as in the game industry, if you go back 20 years, games were simple and building them was not about having the most artists or writers so much as having a game that was fun, Mario, Zelda & Contra for instance. Now building a game that people call successful is more about trying to make it pretty and ignore the fun aspect all together, HL2, CS and Halo 3. The internet has evolved at a comparably difficult pace to keep up with, and with the invention of tools such as Macromedia Flash, and now Microsoft’s Silverlight the internet is becoming a new playground. Building a new website is seen, by amateurs, as a paradise of simple methods that transpose data and toss it out to the user at a whim.

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As expected, Work has commenced…

Work has begun mapping out the mod I plan to build with the UT3 release. So far it looks like its going to be a military simulation and revolve around reality. While I can already hear a few of my critics complaining about my choice to do so I really don’t want to trouble any of you too much. I have some very fun ideas and above all else I plan to respect the release early, release often mode of development to actually test out much of what I have been preaching to the mod communities that I have contributed to over the years.

Mutators are still in the works, allowing me to learn the engine more and more as I continue development but the overall goal is going to be this mod. Information about the mod is available here.

Thank you all, I have some reading to do so I will catch you later.