I have a process.
An idea that I have typically spends a good couple months tumbling around in my critical thinking cavity, vetting itself as I ride the Duc around the south bay. Eventually though, it will become something I need to put honest thought into, some of its features will need proving and I’ll need to bang out a few prototypes to see how feasible things are. Ill spend another couple months jotting down ideas and trying to hone the idea down, paring off the silly and unnecessary details so I can handle a 5 minute pitch and probably build out a team that is interested in the project.
When I saw Gravity, it was a must and I was immediately working towards piecing together the narrative. Months later I met a couple folks on the UE4 forums and we did some discussions about collaborating on the project, as we had very similar ideas. And months later, it is shelved.
Continue reading “I am shelving Derelict, and that’s not a bad thing”
There has been lots of spinning tires over the last few months, but there is a light at the end of the tunnel. I will take this time to officially announce that I have updated Flathead to support V8 3.29. With this update we should all be able to rest assured that the API is more mature and exposes many of the ES6 updates that we have all been waiting for. Although the build is not yet ready for prime time, ill be sharing more info as I get closer to addressing a couple other feature requests – read Mac support.
In other news, I have decided what my next project is going to be – Derelict. Here is the pitch:
Derelict is a first person puzzle solving game that takes place in a 2140, where the world is unified and space faring. You play a character on board one such space faring vehicle when a disaster strikes and you and your crew are left to fend for yourself. Think Survival + Horror, but without the usual monsters.
I am currently in the process of building out my team, so if you are interested or want to take part in the design now would be a great time to reach out.