In the previous installment we took the time to get our directory structure set up and orient ourselves toward creating a stand-alone mod. We discussed some guidelines and described many of the standards that will be used throughout this guide. If you need to brush up before we get too far into this please do so now. This stage in the guide is going to take things a step further as we begin filling in the directories with the details that allow our mod to be executed and cleanly executed using the mod switch.
One thing standing between us and a mod switch is the configuration directory. When you use the Mod-switch you are actually just giving UT3 a few new configuration files and from there it goes nuts. You could literally have your packages and maps strewn throughout your hard drives if you chose to. I would strongly urge you to keep things simple, sticking instead to the structure dictated in the previous post, but for now I am going to try to get your mod directory setup.