this past weekend was quite an exciting one
Today is my dad’s birthday, I saw some friends I had been neglecting for far too long, and I kick started work on OMS. For those of you who are new to Gneu and our delusions of grandeur I’m sure this would come as a bit of a shock, but we intend to make a game. Not just any game, mind you, but one that is not made for everyone. It is going to be tailored to the concept of emulation of reality. We have quite a few notes about our goals up on the wiki, and I have another 12 paragraphs to add in the coming weeks. Some important links are at the end of this article.
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About two months ago I had a meeting with Matt & Reiji to the tune of trying to decide what we are going to do with our game. Many topics were thrown about and eventually we decided on going the ogre route and building it independent, but there was something electric in the air. Something about the idea of making mods made our eyes light up, at least mine. You guys don’t really know Reiji too well, but it takes something truly special to get him to let his eyes sparkle at all. We asked ourselves… “What do we do when UT3 comes out?” There are obvious marketing and distribution benefits associated with mod development, considering that if you find that niche it draws people to your site. They see your mod or in the case for UT – Mutator – an ask the all-important question… What else have they done?
Mike Whitfield, unblogged, has taken the opportunity of this release to get the gneu movement rolling and we have an SVN Setup and rolling, I will soon compile a list of possible mutators and mods and democracy will drive our momentum, possibly. We still make final call and will probably choose whatever looks fun to us at that time.