the end of the whole mess…

there was a story of the same name written by Stephen King, which was a great read. The concept is quite serious and very appropriate to drive this essay; the main characters brother was a genius who found that there was something in the water that caused people to act as fucked up as they do to each other, and it took a drastic measure to cause it to come to an end. Although this story took the world to a place that it really didn’t like, it was the drastic measure that relates this story to me. It is this drastic measure that is causing me to stand up and open the doors that I have, and I am here doing as much as I can to help remove the problems that are coming to fruition quite quickly.

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My GUI Designer is coming along

I just finished the key values class and its rolling pretty well. Lots of the same features as the one I wrote in C++ but this one I had the honor of designing, and design I did. The class in c# is has dynamic data structures, an array list, sorted list, writing this class over in C++ has been great because I got the chance to put some thought into an old data structure I hadn’t touched in a while.

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Keys && Values

the last couple days I have been working on a C++ class that is quite interesting, and inspired by Half Life 2. HL2 is highly dependant on key value paired files, everything from the weapons to the GUI to the keys are all handled with the same system of keys and values. I recently released an application, the mod manager, which is written in C# and handles the key value files fine. I’m now moving my GUI application to C++ since I want the application to be free of dependency to .net, and I have to work my C++ magic to get the files read properly.

Ill add the file to a repository here when its done.
Keep an eye out.

Viewer Mail #1

Not all of you may know, according to a recent email about my current projects, but I am currently affiliated with the world at war mod. It is a war game fps that is based on the infamous HL2 Source Engine and has been all too much fun to jump back into. It is true however that my previous mods fell through, and the most important thing I learned from them was that you can’t get anyone to do anything they don’t want to do, unless you pay them.

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Inline Functions

I am turning a lab in tonight that handles two very shady topics that have been only lightly touched upon in my previous classes: Bit manipulation and inline functions. Each deserves its own article because they are both complicated in their own right.

Bit manipulation is the process of manipulating bits. For those of you who are not IT inclined as of yet, a bit is a switch and every data type is made up of them. There are only bits in your computer, no such thing as an int, or char pointer, everything is a bit. The emphasis here is that everything is a bit and I cannot stress that more.

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Planned release tonight?!

Yesterday I had a billion things to do, but today is going to be launch of version 1.0 of my app. The current state is not the best but it works out well enough that I’m willing to hand it out to the community and get some input. If all goes well ill start working on the C++ version of the app and everything will be 10x more fun. Currently if you are interested in playing around with it you need to have the .net 2.0 runtimes installed and working and a mod.

I’m going to put some work into the localization UI and try to figure out why its irritating me so much. Ill be in touch a little later, expect a link to a .RAR a little later.

Welcome to


Yes its true, we are finally getting this thing under way. I have been hard at work in the PHP community and HL2 modding community and finally reignited my development flame so things are rolling with this thing as they should have been all along, is suppose. Either way, Welcome to the initial page and I hope you are already familiar with the wiki, but if you aren’t, you should hit that up. Ive been writing for the last year or so trying to get my thoughts on paper and help out the web community as much as I can.

There are many routes that this site can take in the coming months, but i would like to have it molded as much by what is needed as possible. I have had extensive experience with AJAX, PHP and in the last few months application building. I am not however bound to the web for development, having had the last two years to become a member of the HL2 modding community on many sites. All questions are welcome and all emails will be responded to.

Thanks and take it easy.