If Unreal 4 reports back with the following error, don’t freak out.
LogWindows:Error: Windows GetLastError: The operation completed successfully. (0)
This means that you have likely copied or refactored some code, resulting in duplicated code. This does not mean that you screwed up, it could have just been Perforce or Git screwing with you. Do a quick sanity check and make sure that you have your code laid out appropriately and you should be cooking with gas.
A couple weeks ago I was tasked with building a plugin for Unity that would allow testers and developers to take screenshots, comment and submit tickets to our bug tracker, JIRA. Our instance is in the cloud and behind HTTPS, which are generally great things. I have used JIRA for Gneu, at Blinkx and even a few of my previous game dev related projects; I had even built a few other tools to move tickets into, around and out of JIRA, so it sounded like a reasonable request from Unity.
Unfortunately, the estimates were far too optimistic.
Continue reading “The Curse of Mono =\”
The culmination of about 4 years of thinking, vetting, exploring and writing code, Deficis has been released on Steam for use in simulating one very dark and bleak vision of what the future holds for humanity. You should take it upon yourself to try to survive as long as you can, consuming the most resources as best you can.
You can read more about Deficis here…
Currently the game is in Early Access, investing its time and energy in honing the concepts and optimizing the flow for proper release. As such, there are currently two roles needing to be contracted out…
- 2D/3D Artist visuals (Ship, Planets, Stars, Asteroids, Particle Effects, etc.
- Artist for sound effects & music.
It is not likely that this will all be one or two people, and depending on the estimates we may end up extending the offers to multiple parties. For those that are interested, please email firstname.lastname@example.org with your details, links to your portfolio and samples of your work.