the last couple days I have been working on a C++ class that is quite interesting, and inspired by Half Life 2. HL2 is highly dependant on key value paired files, everything from the weapons to the GUI to the keys are all handled with the same system of keys and values. I recently released an application, the mod manager, which is written in C# and handles the key value files fine. I’m now moving my GUI application to C++ since I want the application to be free of dependency to .net, and I have to work my C++ magic to get the files read properly.
Ill add the file to a repository here when its done.
Keep an eye out.
Not all of you may know, according to a recent email about my current projects, but I am currently affiliated with the world at war mod. It is a war game fps that is based on the infamous HL2 Source Engine and has been all too much fun to jump back into. It is true however that my previous mods fell through, and the most important thing I learned from them was that you can’t get anyone to do anything they don’t want to do, unless you pay them.
Continue reading “Viewer Mail #1”
I am turning a lab in tonight that handles two very shady topics that have been only lightly touched upon in my previous classes: Bit manipulation and inline functions. Each deserves its own article because they are both complicated in their own right.
Bit manipulation is the process of manipulating bits. For those of you who are not IT inclined as of yet, a bit is a switch and every data type is made up of them. There are only bits in your computer, no such thing as an int, or char pointer, everything is a bit. The emphasis here is that everything is a bit and I cannot stress that more.
Continue reading “Inline Functions”
Yesterday I had a billion things to do, but today is going to be launch of version 1.0 of my app. The current state is not the best but it works out well enough that I’m willing to hand it out to the community and get some input. If all goes well ill start working on the C++ version of the app and everything will be 10x more fun. Currently if you are interested in playing around with it you need to have the .net 2.0 runtimes installed and working and a mod.
I’m going to put some work into the localization UI and try to figure out why its irritating me so much. Ill be in touch a little later, expect a link to a .RAR a little later.
Yes its true, we are finally getting this thing under way. I have been hard at work in the PHP community and HL2 modding community and finally reignited my development flame so things are rolling with this thing as they should have been all along, is suppose. Either way, Welcome to the initial page and I hope you are already familiar with the wiki, but if you aren’t, you should hit that up. Ive been writing for the last year or so trying to get my thoughts on paper and help out the web community as much as I can.
There are many routes that this site can take in the coming months, but i would like to have it molded as much by what is needed as possible. I have had extensive experience with AJAX, PHP and in the last few months ASP.net application building. I am not however bound to the web for development, having had the last two years to become a member of the HL2 modding community on many sites. All questions are welcome and all emails will be responded to.
Thanks and take it easy.
Being sick is definitely influencing my programming. I have been ill for the last couple days fighting back the urges to rip my nose out and give it some running shoes, and at the same time trying to piece together my HL2 Mod Manager. So here is the scoop, expect more at a later time.
I have been working on an app over the last month that will make the basic file modification of HL2 into a process that will take seconds where before it used to take minutes and multiple files.
I know what you are thinking, “Wow thats cool, but I”m too old school to use it.” Well this is where the fun begins. This app removes the need to ever go into those directories and edit things again. Create new weapons, fix weapon bucket collisions, expand your localization and add another mod, this one your own project that is just your test place before you merge it into the full build you have on your SVN. I just put some of the finishing touches on the drag and drop collision resolution stuff which was more fun than it was worth so i recoded it better just for added fun.
The app is not stand alone at its current state but will be if there is a calling for it, currently its written in C# (ergo .net Dependant).
Planned Feature List:
- Automatically update your files with small changes without having to remember which file held what value.
- Add & update values for your gameinfo, weapons, localization, keyboard etc.
- Drag & Drop weapon bucket collision resolution
- VGUI2 Graphical designer.
If you are interested in getting involved in my projects and or would like to help me test this application please email me at the usual spot (check my profile) or hit me up on AIM, I”m available as often as life permits, so please don’t be irate if i don’t hit you back quick enough. ill get around to you all.
and last but not least, I give you my mod manager:
GameInfo.txt is now:
weapon_*.txt files are now:
weapon bucket resolution util (Drag & Drop):
localization files are now:
Drupal install – no more than five minutes
Drupal configuration – no more than 10 minutes…
Time spent gazing at the billions of options that drupal has that i now can take advantage of… hours.
All and all i must say that drupal has been the nicest install package for what it does. The most tricky part of the install was trying to remember my ftp username & password. I sat here thinking about the millions of things that i have been bottling up inside, unable to release to the perils of the net. I have been in development of the project management system and a number of other apps that might be of use, they will all be available soon, so keep your eyes open.