BetterTech + JavaScript (in the form of V8)

V8_JavaScript_engine_logo

As some of you likely guessed, the V8 integration walkthrough was not a one off. I have been growing a pretty healthy appreciation for the JS language and so I put it to the test and started linking it into UE4. This past weekend I sorted out the details of defining objects and linking static methods in that reference those objects, which was far from well documented.

Either way, it is working and committed.

BetterTech development has continued, and I have unearthed a number of very interesting things have come of them. Hopefully I will be able to start talking more openly about the state of things soon.

Changes for Alpha 2

 

  • Agents need to check in on a regular basis when they don’t have any jobs.
  • Link in V8 with standard placeholder functions
  • Agents need visible meshes
  • Menu – Pause
  • Menu – Settings
  • Menu – Intro

 

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