- Implemented code behind a number (The Number is 7) of weapons to be potentially included in the 1.1 Release
- Corrected a couple missing/screwed up references to textures
- New Default MOTD =) yay for valve and content length limitations that don’t really make sense!
- Began work on the UI overhaul
- All weapons begin with full load of ammo now (No more Ammobox runs at the beginning of the match)
- No more Vollmer Lasers
- Strafe & Backwards modifiers have been modified
- Weapon Accuracies modified across the board
- Weapon Balance continues
Considering mitigating merge mags, instead have the gunnery skill drop all mags that aren’t full and grab new ones.
Who knows how these things will turn out?